About Vortex Games

 Vortex Games is a fully remote team comprised of people who care about our people, our wellness, and cultivating our sparks above all else. You can learn a bit more about who we are in “The Guide.” Vortex Games is likely the only video game studio - and perhaps one of the only companies in the world - to have a dedicated, full-time “Wellness Team.” Our Wellness Team can be thought of as in-house therapists to help our team navigate any workplace-related challenges as well as celebrate your accomplishments. It’s like what Human Resources is supposed to be!

We look forward to your application and the opportunity to get to know you.

Contact us at jobs@rushdownrevolt.com with your information!

3D Artist Openings (Full-time or Part-time)

Vortex Games is looking for a 3D Artist to create 3D assets for a diverse cast of characters. This is a remote position.

As a 3D artist, you will be expected to work with concept artists to faithfully create designs in a 3D space. You should be comfortable working in programs such as Maya, ZBrush, Photoshop, and Substance 3D Painter.

Responsibilities

  • Create assets, this includes but is not limited to 3D modeling/sculpting, 2D texture map painting, material setup/UV layout – based on & constrained by conceptual designs, artistic style, and technical parameters.

  • Work with the concept artists & the Art Director to create characters who remain faithful to the conceptual designs and fit the overall art direction for the game.

  • Pragmatically observe, identify and communicate any issues with concepts or ideas as they pertain to the 3D character pipeline.

Skill Expectations

  • Minimum of 3+ years of industry or related experience.

  • A Bachelor’s degree in digital art, fine arts, or relevant curriculum/equivalent skillset.

  • Proficient in the use of Zbrush, Substance 3D Painter, Photoshop, and Maya (or another 3D modeling package).

  • Excellent knowledge of human anatomy, shape language, and color theory.

  • Experience with creating stylized 3D models ranging from humanoid characters to creatures.

  • Strong understanding of the art production pipeline for games.

  • Familiarity with video game product development including, but not limited to: character art workflow, package tools, high/low-poly modeling, texture painting & material asset creation/implementation, weight painting & character skeletons, UI design, in-game animation requirements, and any relevant engine specific attributes.

Preferred Qualification

  • Extensive knowledge and understanding of Unity.

  • Have experience with an entire production cycle and/or have shipped a AAA title.

We offer

  • Fully remote work with autonomous workflow & hours.

  • Healthcare coverage for full-time employees.

  • Our dedicated Wellness Team ensures you a nourishing and supportive working environment.

**Please provide your portfolio (for online portfolios websites such as ArtStation or a functional equivalent a link should be provided in your email).

Contact us at jobs@rushdownrevolt.com with your information!