Known Issues
Rematch button sometimes does not appear during Victory Screen.
The online store may be having issues currently.
Matchmaking
Matchmaking rules have been updated to allow both new players and veteran players to play
Players will have an expanding matchmaking range the longer they have been in queue
<30s : can match with users with +/- 30 matchmade wins
30-60s: can match with users with +/- 60 matchmade wins
60-90s: can match with users with +/- 120 matchmade wins
90s+: can match with any other user
Note that these win counts are the ones represented on the all-time scoreboard, and thus may not correspond to total lifetime wins for longtime players
Gameplay
All characters
Jop force slightly reduced to make sense relative to DSJ
Unchanged:
Zhurong
Seth
Kidd
Urdah
Galu
Kidd
nAir angle: 125 → 120
Ashani
Down Superjump gravity reduced slightly
Raymer
Jab 2
spark cancel window moved 3f later
now nudges the enemy slightly away from Raymer on hit
Reina
Chain Jab
Added a vfx to clearly communicate where the hitbox is
Extended the hitbox downwards slightly to more easily hit a grounded kunai
(Hopefully, again) fixed shield cancel throws in blade stance.
Now has a tumble animation for aerial grab escape, which should stop Reina from dying when opponents grab clank uSp.
Now has a proper grounded grab escape animation as well.
Zhurong
Down Air
Cleaned up hitboxes
Frames active: f5-9 → f5-8
Forward Air
Cleaned up hitboxes
Fixed a shield cancel on dThrow
Seth
Fixed a bug causing failed parry to not apply crit state to Seth
Bugfixes & Misc
Possibly fixed rematch button not appearing sometimes, even with consenting players.
Minor visual tweaks.
Reverted team colors.
Fixed scoreboard portraits (like in Gauntlet) displaying incorrectly.
Fixed certain battle portraits displaying as a big white rectangle.
Fixed Seth’s seafoam skin being full white.
Fixed a bug causing players to tech in certain situations where they shouldn’t be.
Fixed a bug causing some players to get a survey after every game.
Removed Ocean Temple from the random stage select. This includes competitive MM queues.