Live Update 1.2.5 Patch Notes

General

  • Fixes to crashes with spectators

  • ‘Full Recovery’ now affects Free For All mode

  • Throws now have collateral hitboxes for 2v2s

    • This will affect AnG in 1v1s and collaterals will be tuned for launching inactive totem more than 2v2 play

  • ‘Kickable’ projectiles are now launched with significantly more knockback when struck.

Ashani

  • Rush

    • Fixed issue with neutral rush not resetting x momentum

  • Up Special

    • Base Knockback: 60 → 70

    • Knockback Growth: 40 → 30

    • Hitstun Multiplier: 0.65 → 0.7

    • Paralyzer: -5 → -2

  • Down Special

    • Ashani can no longer Blink after landing with dSp. This should fix the bug where she would land, slide off an edge, and begin a new divekick immediately.

Ezzie

  • Up Special

    • Air

      • Ezzie can now cancel the first dash by pressing Attack during the travel. The hitbox on this cancel is 2f faster than if she were to release the stick.

      • Adjusted the spawn position of the teleport projectile. This should hopefully fix the bug where Ezzie would teleport into the stage.

    • Ground

      • Invuln increased by 1 frame to prevent same frame trades

  • Neutral Special (in Hexglade)

    • The projectile now bounces off the stage instead of getting destroyed on environment collisions.

Kidd

  • Forward Throw

    • Modified animation to be a little snappier

    • Slightly less endlag as a result

Reina

  • Up Throw

    • Both Stances

      • Damage: 8 → 11

Velora

  • Back Throw

    • Modified animation slightly

    • Angle: 130 → 140

  • Forward Air

    • Slightly increased max HS of first hit to improve linking. Autolink properties otherwise unchanged.

Weishan

  • Jab

    • Removed reverse hit on jab 3

Urdah

  • DP:

    • Invulnerability duration: 18f -> 20f

    • Launching hitboxes improved

  • Neutral Special (Ground)

    • Startup: f12 → f10

    • Hitbox size slightly increased

    • Added a small amount of drift

      • Base force has been comped so the max distance backwards Urdah can go is the same

    • Urdah no longer slides on her butt when landing (looked weird)

  • Grab:

    • Hitbox extended slightly

Seth

  • Side Special 1 EX

    • Can once again transition into other specials, after f30 of the move

    • Ground splash hitbox is now taller. This should not affect much since the hit is still ground-only.

  • Side Special 2

    • Normal

      • Now shifts Seth back slightly when it begins.

      • Hitbox begins 1f sooner to account for deadzone

      • Hitbox pulled slightly into Seth’s body

    • EX

      • Hitbox extended into Seth’s feet to account for distance lost from SSP2 startup

      • Now has a ground-only anti-low profile hitbox

      • Note: the hitbox activity may be buffed if we feel it’s necessary after playtesting. The effective range of EXSSP2 is currently exactly the same as regular SSP2.

  • Up Special

    • Normal (Air)

      • IASA: f53 → f63

    • EX (Ground)

      • IASA: f43 → f51

Raymer

  • Down Special

    • Raymer should no longer be able to detonate Reina’s kunai after reflecting it.