Hey folks,

Welcome to the second half of the Smoke & Shadow update! These features weren’t quite ready to drop alongside Reina, but you’ll now be able to take the Maiden of Chains and the rest of the cast through a brand new series of challenges and experience a brand new game mode! In this patch, you’ll find the first version of our new character-focused progression system, a brand new take on Free-For-All, a brand new look for our favorite little totem duo, and yet more polish!

  • Known issue: Controllers cannot navigate the Mastery and Customize screens

New Progression System — Mastery

  • Unlock brand new rewards and prove your Mastery of each RushRev Combatant!

  • Complete Quests, Achievements, and unique Character Challenges to earn XP and increase your Mastery level. Access rewards unique to each character.

  • Change your chosen Mastery character at any time without losing progress.

  • Mastery objectives will also teach new players about core mechanics and character playstyles, so there’s never been a better time to introduce a friend to Rushdown Revolt!

  • Note: Controller navigation has not been finalized for this screen. A mouse is temporarily required to use this UI

Customize

  • A brand new coat of paint: the Customize screen has been completely revamped and has some new features!

  • Holos and Profile Icons have been re-enabled

  • A new customization option has been added: Profile Titles are now available

  • Note: Controller navigation has not been finalized for this screen. A mouse is temporarily required to use this UI

Vault Ticket

  • A number of older cosmetics have been retired as we continue to update the visual identity of Rushdown Revolt

  • As a thank you for our community’s longstanding support of the game, players who log in and navigate to the Customize screen starting now through Nov. 17 will receive a Vault Ticket to gain access to a select, exclusive collection of legacy skins.

Afi & Galu Visual Update

  • Your favorite totemic tag team just got a little more stylish. Check out the redesigned models for Afi & Galu, as well as some updated VFX!

Flashpoint

  • Experience a new take on platform fighter multiplayer mayhem! Control zones on the stage to score more points than your opponents within the allotted time.

  • Flashpoint is available to play in the online FFA queue.

  • The Flashpoint ruleset can be selected in custom lobbies.

Balance

  • All Characters

    • Ledge lob physics have been slightly adjusted to be more consistent across the cast. All characters should now land just as they become actionable on f46.

  • Urdah

    • S Special Feint:

      • Plink window: 11f → 9f

      • Actionable: F11 → F14(Aerials and Rush)/24(Everything else)

      • Moves are now bufferable out of feint

  • Reina

    • Fixed a bug where Reina T-posed while being thrown.

    • N Special:

      • Shield stun: 10f → 8f

    • U Special:

      • Knockback growth increased: 25 → 30

    • D Strike (Chain):

      • Overall hitbox coverage has been reduced. The move should no longer hit opponents close to Reina or in the air.

    • U Aerial (Chain):

      • Weak hitbox coverage has been reduced.

      • The strong hit is now more impactful on hit.

        • Hitlag multiplier added: 1.4x

        • Knockback increased: 60/48 → 63/55

Miscellaneous

  • Various UI improvements and optimizations

Bugfixes

  • Fixed a bug where it was possible to rush cancel a throw before the hit

  • Fixed a bug where grab releases were longer than intended when hit out of a grab

11-07-2022 Hotfix

All Characters

  • Fixed a bug where characters would turn around on down-forward Rush and backwards Jop (again).

Reina

  • nSp

    • Cooldown on whiff: 3.3s -> 10s

  • dAir (Chain)

    • Hitbox size reduced slightly

  • Charge scaling start: f1 -> f10

    • This doesn't affect the charge window, just when the benefits from charging begin to scale

    • This means Reina won't get any extra distance unless she charges for at least 10 frames

    • Base knockback: 56 -> 50

  • sSp

    • Damage: 18 -> 22

    • Is now a powerful combo move instead of a kill move

  • uAir (Blade)

    • Base knockback: 65 -> 60

Mastery

  • Fixed bug where users could not claim Level 10 Mastery Track rewards

  • Fixed bug where users who reached Level 10 displays remaining XP as 0/160000

  • Fixed a bug where “Achievements Completed” and “Unique Characters at Mastery Level 2” quests could not be completed

  • Fixed bug where Raymer level 7 mastery reward skin Last Resort was not granted

  • Various minor visual/UX improvements and other bugfixes

Customize

  • Fixed bug where users could not select certain characters

  • Fixed bug where skin sections empty

  • Added Controller Navigation

  • Added Character Rotation

  • Press A to select a skin section to choose a skin from

  • Press A to preview a skin

  • When previewing a skin press X to equip

Misc UI

  • Right side foldout will now lock when in certain popup menus (Fight submenu)

  • Genesis 9 and DreamHack slides have been added to the main menu

  • Added Character Rotation to main menu

  • Right side foldout is now accessible on the controller

    • Press Y to open the foldout

    • Press Y to toggle foldout tabs

      • Note: Friends list doesn’t support controller navigation currently

    • Press B when the foldout is untucked to close the foldout