Hey folks,
Welcome to the second half of the Smoke & Shadow update! These features weren’t quite ready to drop alongside Reina, but you’ll now be able to take the Maiden of Chains and the rest of the cast through a brand new series of challenges and experience a brand new game mode! In this patch, you’ll find the first version of our new character-focused progression system, a brand new take on Free-For-All, a brand new look for our favorite little totem duo, and yet more polish!
Known issue: Controllers cannot navigate the Mastery and Customize screens
New Progression System — Mastery
Unlock brand new rewards and prove your Mastery of each RushRev Combatant!
Complete Quests, Achievements, and unique Character Challenges to earn XP and increase your Mastery level. Access rewards unique to each character.
Change your chosen Mastery character at any time without losing progress.
Mastery objectives will also teach new players about core mechanics and character playstyles, so there’s never been a better time to introduce a friend to Rushdown Revolt!
Note: Controller navigation has not been finalized for this screen. A mouse is temporarily required to use this UI
Customize
A brand new coat of paint: the Customize screen has been completely revamped and has some new features!
Holos and Profile Icons have been re-enabled
A new customization option has been added: Profile Titles are now available
Note: Controller navigation has not been finalized for this screen. A mouse is temporarily required to use this UI
Vault Ticket
A number of older cosmetics have been retired as we continue to update the visual identity of Rushdown Revolt
As a thank you for our community’s longstanding support of the game, players who log in and navigate to the Customize screen starting now through Nov. 17 will receive a Vault Ticket to gain access to a select, exclusive collection of legacy skins.
Afi & Galu Visual Update
Your favorite totemic tag team just got a little more stylish. Check out the redesigned models for Afi & Galu, as well as some updated VFX!
Flashpoint
Experience a new take on platform fighter multiplayer mayhem! Control zones on the stage to score more points than your opponents within the allotted time.
Flashpoint is available to play in the online FFA queue.
The Flashpoint ruleset can be selected in custom lobbies.
Balance
All Characters
Ledge lob physics have been slightly adjusted to be more consistent across the cast. All characters should now land just as they become actionable on f46.
Urdah
S Special Feint:
Plink window: 11f → 9f
Actionable: F11 → F14(Aerials and Rush)/24(Everything else)
Moves are now bufferable out of feint
Reina
Fixed a bug where Reina T-posed while being thrown.
N Special:
Shield stun: 10f → 8f
U Special:
Knockback growth increased: 25 → 30
D Strike (Chain):
Overall hitbox coverage has been reduced. The move should no longer hit opponents close to Reina or in the air.
U Aerial (Chain):
Weak hitbox coverage has been reduced.
The strong hit is now more impactful on hit.
Hitlag multiplier added: 1.4x
Knockback increased: 60/48 → 63/55
Miscellaneous
Various UI improvements and optimizations
Bugfixes
Fixed a bug where it was possible to rush cancel a throw before the hit
Fixed a bug where grab releases were longer than intended when hit out of a grab
11-07-2022 Hotfix
All Characters
Fixed a bug where characters would turn around on down-forward Rush and backwards Jop (again).
Reina
nSp
Cooldown on whiff: 3.3s -> 10s
dAir (Chain)
Hitbox size reduced slightly
Charge scaling start: f1 -> f10
This doesn't affect the charge window, just when the benefits from charging begin to scale
This means Reina won't get any extra distance unless she charges for at least 10 frames
Base knockback: 56 -> 50
sSp
Damage: 18 -> 22
Is now a powerful combo move instead of a kill move
uAir (Blade)
Base knockback: 65 -> 60
Mastery
Fixed bug where users could not claim Level 10 Mastery Track rewards
Fixed bug where users who reached Level 10 displays remaining XP as 0/160000
Fixed a bug where “Achievements Completed” and “Unique Characters at Mastery Level 2” quests could not be completed
Fixed bug where Raymer level 7 mastery reward skin Last Resort was not granted
Various minor visual/UX improvements and other bugfixes
Customize
Fixed bug where users could not select certain characters
Fixed bug where skin sections empty
Added Controller Navigation
Added Character Rotation
Press A to select a skin section to choose a skin from
Press A to preview a skin
When previewing a skin press X to equip
Misc UI
Right side foldout will now lock when in certain popup menus (Fight submenu)
Genesis 9 and DreamHack slides have been added to the main menu
Added Character Rotation to main menu
Right side foldout is now accessible on the controller
Press Y to open the foldout
Press Y to toggle foldout tabs
Note: Friends list doesn’t support controller navigation currently
Press B when the foldout is untucked to close the foldout